Creating Textures
Textures are created and displayed in the Resource Browser and are saved with the file (default resources are automatically imported into the file at the point of use, and display in the Resource Browser); see VectorWorks Fundamentals Default Resources and Using the Resource Browser. Textures are created by defining the shaders that make up the texture.
Apply textures to an object from the Resource Browser or from the Render tab of the Object Info palette. See Applying and Mapping Textures for more information.
A library of texture resources is also provided in [VectorWorks]\Libraries\Textures.

Creating and Mapping Textures : Creating Textures

Nemetschek NA
Phone: 410.290.5114
Fax: 410.290.8050